Business Simulator: A Practical First-Day Guide
Your first factory decisions are connected: taking a job is useful only when you can pay for the materials, equipment and people needed to complete it.
1. Look at the contract before spending
Start by checking what a production job needs. A missing machine, workstation or employee can prevent production even when the contract seems profitable. Before buying anything, compare those requirements with what the company already owns.
2. Keep room in the budget for steel
Steel costs money before production earns anything. The base steel price is €1 per kilogram, so a job requiring 1,000 kg represents €1,000 in materials alone. Check existing inventory first, and avoid spending the entire cash balance on equipment.
3. Match equipment to real needs
The metal-industry setting includes equipment inspired by MIG/MAG and TIG welding, cutting and other production processes. Buying every machine immediately is not a strategy. Prioritize equipment that helps fulfill the available work while respecting the space available in the factory.
4. Remember recurring expenses
Factory rental has a base cost of €50 per day in the game economy. Employees, new equipment and financing add further pressure. Keeping a reserve can be as important as accepting the next job.
5. Borrow for a reason, not just for cash
Credit can support expansion but must be repaid. The development balance has used a seven-day loan term. Check the terms shown in your game version and think about what the borrowed money will actually unlock.
6. If a job cannot start, check its dependencies
A production job may need more than steel. Recheck required machinery, available workers, workstations and factory capacity. We have received feedback about making these requirements easier to resolve in the interface, so future updates may refine the flow.
This is a practical introduction, not a promise that every menu or balance value will stay unchanged. The live version may receive updates; always use the figures shown in the game.
