NEW CONTENT UPDATE / NOVEMBER 2026
Business Simulator Expands: Military Contracts, Space Industry and Advanced Machinery
From industrial workshops to ambitious specialist contracts
Business Simulator is expanding beyond its familiar production jobs. Our latest content update brings military logistics projects, complex space-industry contracts and two advanced machines. These additions are designed for companies ready to invest in capacity, people and specialised equipment—not simply collect larger payouts.
THE UPDATE
A new level of industrial ambition
Growing a manufacturing company should unlock different kinds of challenges, not just bigger versions of the same order. The new contracts introduce more demanding requirements for steel, employees, engineers, workbenches and overhead cranes. Higher-tier space projects also require specialist staff and chief engineers.
Progression is intentionally staged. Military logistics projects become available from level 20, a strategic military contract from level 40, and the space-industry work begins at level 60. The most demanding launch-system contract sits at level 85. This makes each new stage a reason to rethink the factory rather than just press Start.
- LEVEL20
- LEVEL40
- LEVEL60
- LEVEL70
- LEVEL85
01 / MILITARY CONTRACTS
Industrial production for military logistics
The military category adds two distinct contracts: Military Logistics Structures and Strategic Military Contract. They focus on the manufacturing side of large industrial projects, with rising requirements for workforce and factory capacity.
The first job requires level 20 and offers a displayed payout of €306,000 over 72 hours. The strategic contract opens at level 40, with a displayed payout of €535,500 over 120 hours. Its requirements rise to 35,000 kg of steel, 22 employees, seven engineers, 24 workbenches and two overhead cranes.


02 / SPACE INDUSTRY
From satellites to launch-system structures
The new space-industry branch expands the game into advanced manufacturing: precision satellite components, spacecraft structures and modules, and launch-system structures. These are longer, higher-value contracts with significantly larger material and staffing requirements.
The contracts unlock at levels 60, 70 and 85. Their displayed payouts range from €841,500 to €1,989,000, while the longest job takes 240 hours. Space systems specialists join the requirements alongside engineers and chief engineers, making workforce planning a larger part of the challenge.



03 / ADVANCED EQUIPMENT
Two new machines for high-precision production
Expansion is not only about taking contracts. Players also gain two additional pieces of industrial equipment: a Precision 5-axis CNC machine and a Coordinate Measuring Center. Both are presented as advanced investments for level 60 and above.
The CNC machine costs €650,000 with €5,200 in monthly maintenance. The measuring center costs €400,000 with €3,200 per month in maintenance. That adds a meaningful financial decision: buying a machine is one step; covering its ongoing expense is another.


04 / GAME ECONOMY
Bigger payouts do not mean automatic profit
A contract reward is not the same as net earnings. Every new project demands resources before it can be completed. For example, the level-85 launch-system contract calls for 160,000 kg of steel, 32 employees, 12 engineers, two chief engineers, three space systems specialists, 36 workbenches and three overhead cranes.
Material needs, job startup costs, payroll, equipment and maintenance must all be considered when growing a company. The new content therefore rewards preparation and long-term investment as much as reaching the required level.
WHAT THIS UPDATE MEANS
A larger industrial endgame
These additions give experienced players new long-term goals while keeping Business Simulator grounded in its core idea: build an industrial company, understand the numbers and make deliberate investments. The military and space categories bring new visual identities to the contract cards, while the equipment expands the scale of factory decisions.
We will continue watching how players progress through the new contracts and how the additional requirements affect the game economy. For HABJAN GAMES, this update is another step in turning a small workshop into a much more ambitious industrial operation.
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