Roadline Europe: Starting Development With a Clear Plan
Roadline Europe is becoming the main focus of our next game-development phase. This is the beginning of a long project: we are laying foundations, checking technical options and deciding what the first usable prototype actually needs.
Stage 1 of 5: development. Planning and prototyping are underway; no release date is announced.
A transport company before a large fleet
The idea behind Roadline Europe is to manage a growing European transport company rather than simply watch vehicles travel across a screen. Routes, vehicles, fuel, staff and expenses should eventually connect into one understandable business simulation. Before expanding those systems, we need a small, reliable core: choosing a vehicle, planning a route and seeing a transport job progress in a clear way.
The map is an early technical decision
We are experimenting with a map-based approach using MapLibre and OpenFreeMap. A recognizable European road network could make origin, destination and distance meaningful to the player. However, displaying a map is not the same as having finished route calculations, traffic, pricing or deliveries. Each of those parts needs separate implementation and validation.
What the first development stage means
Our first milestone is called Development. It includes preparing the project structure, investigating map and route behaviour, defining the basic transport loop and testing a mobile-friendly interface. The visual concept and game rules may change during these experiments. Closed testing, production access and release are later steps — none has been reached for Roadline Europe.
Ideas we are keeping on the drawing board
Fuel stops, company finances, vehicle upgrades and interactive vehicle preparation are part of our design discussions. For example, we have considered a 15-minute in-game refuelling stop and a short manual pre-departure sequence, while leaving refuelling on active routes automated. These are planned mechanics, not announcements that those systems are already available in a finished build.
Why we are taking a measured approach
HABJAN GAMES is a small independent studio. Business Simulator has already shown us how much testing, balancing and publishing work can follow an initial prototype. For Roadline Europe, the sensible next step is to make a few essential systems work together before promising a large feature list or release schedule. We will share genuine milestones as development progresses.
Roadline Europe is at step one: Development. The destination is ambitious, but for now the work is about building the road to get there.
